LGR – Arcade Game Copy Protection

Thursday, August 8th, 2013

An overview of copy protection and DRM schemes used in coin-op arcade gaming, covering the most notable and interesting methods from the early 80’s on up through today!


One comment on “LGR – Arcade Game Copy Protection

  1. Jeremy says:

    Great video. I had not heard of that cassette-based scheme. Both it and the suicide-battery system suffer the obvious defect that they are based on a “consumable” that must be replaced by the vendor. This vendor lock-in is just another way to control access to the game and ensure revenue.

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